john seefeldt
Model of Fazendeville, Louisiana
+ Travel Case

This model depicts the Fazendeville community before demolition in the early 1960’s. It was created for display in the National Park Services Chalmette Battlefield visitors center. The model was developed using black and white aerial and ground based survey photographs taken in the early 1960’s. The photographs were taken as part of a campaign to annex… continue reading.

Fragments of Reconstruction and Longing

Fragments of Reconstruction and Longing attempts to examine the way in which we remember and reconstruct our past experiences. The space is divided into two sections.  One section is dedicated to longing which presents photographs and archival imagery within a romanticized 3D modeled environment. The second space is dedicated to reconstruction which attempts to reconstruct… continue reading.

Monitoring Pareidolia (sound bottles v2)

“Pareidolia (/pærɪˈdoʊliə/ parr-i-DOH-lee-ə) is a psychological phenomenon in which the mind responds to a stimulus, usually an image or a sound, by perceiving a familiar pattern where none exists (e.g. in random data).” This piece consists of four bottles siting on shelves. Two of the bottles  transmit sounds being monitored through a built in microphone… continue reading.


This interactive installation is a collaborative effort of John Seefeldt and Karoline Schleh. Schleh developed backwards script ink drawings displayed along with photographs taken by John Seefeldt. John Seefeldt developed the installation using costume interactive components and software  allowing the viewer to explore the projected imagery.  As the viewer moves between the panels, the projected… continue reading.

Interface Shifting Perspectives: VR

This piece places virtual reality glasses and video game technology within the physically familiar experience of using communal sight seeing binoculars. Instead of presenting the viewer with the expected, magnified perspective of their surrounding the viewer is given the perspective of being 1 inch tall on the galley floor underneath the binoculars. 2015 8’x8’x12′ Interactive… continue reading.

Interface Shifting Perspectives: Motion

This piece uses play to explore ecological balance as it relates to human intervention. At its center is a gesture-controlled video game where the player points at falling leaves and insects to collect them in a jar. It requires the player to contribute money to either insect or plant conservation before they can play.  The… continue reading.


2012 Interactive / 3D 8’x6’x9′ Custom Software, electronics, Wood, Cardboard, Fabric Shown at: the 2012 {Re}HAPPENING, Black Mountain, NC This structure uses standard pine two by fours as a frame. The frame is held together by four inch bolts and wing nuts to allow for easy setup and removal. The roofing and wall panels are wax-coated… continue reading.

Inverted Interface (worm jar)

Interactive / 3D 8’x8’x12′ Custom Software, Electronics, Wood, Glass, Fabric This piece includes a wrap around rear projection screen and a pedestal with a turntable on top that acts as a rotating control device. The content projected onto the screen is an interactive live rendered application. The worms within the application are running on a… continue reading.


18″x2″x8″ Clay, Wood, Custom Electronics Three 4.5′′ SQ by 1.75′′ H units made with poplar wood and clay. Two of the units house 4′′ speaker components and one houses an amplifier/wireless audio receiver. The clay tile and wooden structures are made through a modular manufacturing process (seen here>>) that is used in a variety of other products…. continue reading.

Modular | Manufacturing | Reproduction

View the process of development and use >> These tools were designed to be used in the manufacturing of clay tiles that are used as a central element  in a line of consumer products. The main tools consist of a wooden press & release clay tile cutter that allows for negligible  variation  in size and… continue reading.